A collection of feature ideas for the TileMapEngine, discussed on 2026-05-04. These build on the existing engine (tile rendering, AI, crafting, networking, lighting, combat, weather VFX) and add new gameplay systems and polish layers.


🌦 Dynamic Weather System

Upgrade the existing RainManager and WindSpawner into a full weather state machine with per-tile effects.

🔥 Fire Propagation

Fire spreads across flammable tiles, influenced by wind and wetness.

⚡ Power & Conduit Grid

A tile-based energy grid: generators → conduits → consumers (lights, drills, turrets, teleporters).