Last updated: 2026-06-20 Summary: Mechanics and systems for the Necromancer boss, minion spawning, physics integration, and audio.
A unique 2D boss implementing phase transitions, project attacks (Dark Bolt), minion summoning, and full physics integration.
AI.cs governs base physics, movement, wandering, and chasing.NecromancerBoss.cs manages custom behaviors (chasing, summoning, recovering, firing dark bolts) and phase transitions.ApplyGravityAndMovement() manually.Assets/TileEngine/Scripts/Gameplay/AI/AI.csAssets/TileEngine/Scripts/Gameplay/AI/NecromancerBoss.csAssets/TileEngine/Prefabs/AI/Bosses/Necromancer AI/Necromancer.prefab