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Currently Working On

🎓 Extended Project (Uni) — A 2D isometric survival game in Unity 6. Play as a cave dwarf in a procedurally generated underground world with crafting, mining, farming and combat. Submission deadline: 24th April 2026.

🐝 Echoes of the Hive — A 2D sandbox game set in a fantasy world. Currently in development and publishing to Steam.

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I'm a Game Programmer based in Newcastle with 5 years of experience in programming. My focus has been gameplay development using C# and C++, working across Unity and Unreal Engine on everything from engine-level systems to full game projects.

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đŸ“Ŧ Contact

[email protected]

linkedin.com/in/leon-twemlow/

github.com/SSpiderlxx

đŸ› ī¸ Skills & Technologies

C# C++ Unity Unreal Engine Android Studio A* Pathfinding Tilemap Systems Voxel Rendering Pixel Art


📁 Projects


đŸĸ Studio Projects


Samsara


đŸŸĻ Unity Projects


Tilemap Engine V1.0

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A custom tilemap engine built in Unity for generating and rendering 2D tile-based worlds, laying the groundwork for grid-based game projects.

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Voxel Engine

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A fully custom voxel engine in Unity with build and destroy mechanics, multithreaded chunk generation, a 3D chunking system for infinite world generation, and procedural biomes, caves, and structures.

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A* Pathfinding

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A turn-based game template built to explore AI in games, implementing the A* algorithm for smart NPC grid navigation.

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2D Character Controller

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A polished 2D platformer controller inspired by Celeste, featuring running, jumping, crawling and wall-jumping with snappy, responsive feel including coyote-time and buffered inputs.

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🔷 Unreal Engine Projects


Skylance (Uni Project)

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A simple top-down stylised shooter made in Unreal Engine for a university project.

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🎨 Art Projects


Pixel Art Character Template

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A reusable top-down pixel art character template, designed for quick use in 2D game projects.

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Zelda Inspiration to 3D Character Model

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A chibi-style 3D character modelled in Blender, inspired by Zelda: Link's Awakening. Features hand-painted skin textures, PBR clothing via Substance Painter, and a full skeleton rig with weight painting.

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The Bush

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A stylised low-poly bush asset made for Skylance. Textures hand-crafted in Substance Designer using layered leaf scatters, with a multi-material mesh built from scratch to give full volumetric depth.

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📱 Android Studio Projects

Yabble Social Media App

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An Android social media app built in Java with a secure back-end server, intuitive UI, and end-to-end encrypted messaging using public/private key pairs.

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đŸ•šī¸ Published Games


https://itch.io/embed/2508190?dark=true